// ============================================================================//// ZOMBIE:RELOADED// Downloads configuration//// See Download List (3.6) section in the manual for detailed info.//// ============================================================================// * Each uncommented line will be used as a file path for clients to download.// ----------------------------------------------------------------------------// Defaults:// ----------------------------------------------------------------------------models/player/mapeadores/kaem/zh/zh1fix.mdl models/player/mapeadores/kaem/zh/zh1fix.dx90.vtx models/player/mapeadores/kaem/zh/zh1fix.vvd models/player/mapeadores/kaem/zh/zh2fix.mdl models/player/mapeadores/kaem/zh/zh2fix.dx90.vtx models/player/mapeadores/kaem/zh/zh2fix.vvd models/player/mapeadores/morell/zh/zh3fix.mdl models/player/mapeadores/morell/zh/zh3fix.vvd models/player/mapeadores/morell/zh/zh3fix.dx90.vtx materials/models/player/mapeadores/kaem/zh/charple1_normal.vtf materials/models/player/mapeadores/kaem/zh/charple1_sheet.vmt materials/models/player/mapeadores/kaem/zh/charple1_sheet.vtf materials/models/player/mapeadores/kaem/zh/corpse1.vtf materials/models/player/mapeadores/kaem/zh/corpse1.vmt materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet.vmt materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet.vtf materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet_normal.vtfmodels/player/zombie.mdlmodels/player/zombie.vtxmodels/player/zombie.phymodels/player/zombie.vvdmodels/player/mapeadores/morell/l4d/spitter/spitter.dx90.vtxmodels/player/mapeadores/morell/l4d/spitter/spitter.phymodels/player/mapeadores/morell/l4d/spitter/spitter.mdlmodels/player/mapeadores/morell/l4d/spitter/spitter.vvdmaterials/models/player/mapeadores/morell/l4d/spitter/coach_head_wrp.vtfmaterials/models/player/mapeadores/morell/l4d/spitter/spitter.vmtmaterials/models/player/mapeadores/morell/l4d/spitter/spitter_color.vtfmaterials/models/player/mapeadores/morell/l4d/spitter/spitter_exponent.vtfmaterials/models/player/mapeadores/morell/l4d/spitter/spitter_normal.vtfmaterials/models/player/mapeadores/morell/l4d/spitter/spitterenvmap.vmtmaterials/models/player/resident/zombie1/em1003.vmtmaterials/models/player/resident/zombie1/em1003.vtfmaterials/models/player/resident/zombie1/jyake14.vmtmaterials/models/player/resident/zombie1/jyake14.vtfmaterials/models/player/resident/zombie1/kao1002.vmtmaterials/models/player/resident/zombie1/kao1002.vtfmaterials/models/player/resident/zombie1/syatu14.vmtmaterials/models/player/resident/zombie1/syatu14.vtfmaterials/models/player/resident/zombie2/1603.vmtmaterials/models/player/resident/zombie2/1603.vtfmaterials/models/player/resident/zombie2/1604.vmtmaterials/models/player/resident/zombie2/1604.vtfmaterials/models/player/resident/zombie2/z00.vmtmaterials/models/player/resident/zombie2/z00.vtfmaterials/models/player/resident/zombie2/z01.vmtmaterials/models/player/resident/zombie2/z01.vtfmaterials/models/player/resident/zombie2/z03.vmtmaterials/models/player/resident/zombie2/z03.vtfmaterials/models/player/resident/zombie5/ez27.vmtmaterials/models/player/resident/zombie5/ez27.vtfmaterials/models/player/resident/zombie5/ez27_n.vtfmodels/player/resident/zombie1/zombie1.dx90.vtxmodels/player/resident/zombie1/zombie1.mdlmodels/player/resident/zombie1/zombie1.phymodels/player/resident/zombie1/zombie1.vvdmodels/player/resident/zombie2/zombie2.dx90.vtxmodels/player/resident/zombie2/zombie2.mdlmodels/player/resident/zombie2/zombie2.phymodels/player/resident/zombie2/zombie2.vvdmodels/player/resident/zombie5/zombie5.dx90.vtxmodels/player/resident/zombie5/zombie5.mdlmodels/player/resident/zombie5/zombie5.phymodels/player/resident/zombie5/zombie5.vvdmaterials/sprites/animglow02.vmtmaterials/sprites/animglow02.vtfmaterials/sprites/blueglow2.vmtmaterials/sprites/bluelaser1.vmtmaterials/sprites/bluelaser1.vtfmaterials/models/player/kuristaja/walker/walker_body.vmtmaterials/models/player/kuristaja/walker/walker_body.vtfmaterials/models/player/kuristaja/walker/walker_body_normal.vtfmaterials/models/player/kuristaja/walker/walker_eyes.vmtmaterials/models/player/kuristaja/walker/walker_eyes.vtfmaterials/models/player/kuristaja/walker/walker_face.vmtmaterials/models/player/kuristaja/walker/walker_face.vtfmaterials/models/player/kuristaja/walker/walker_face_normal.vtfmaterials/models/player/kuristaja/walker/walker_lightwarp.vtfmaterials/models/player/kuristaja/walker/walker_lowerbody.vmtmaterials/models/player/kuristaja/walker/walker_lowerbody.vtfmaterials/models/player/kuristaja/walker/walker_lowerbody_normal.vtfmodels/player/kuristaja/walker/walker.dx90.vtxmodels/player/kuristaja/walker/walker.mdlmodels/player/kuristaja/walker/walker.phymodels/player/kuristaja/walker/walker.vvdmodels/player/slow/zombie_package/slow_5.dx80.vtxmodels/player/slow/zombie_package/slow_5.dx90.vtxmodels/player/slow/zombie_package/slow_5.mdlmodels/player/slow/zombie_package/slow_5.phymodels/player/slow/zombie_package/slow_5.sw.vtxmodels/player/slow/zombie_package/slow_5.vvdmodels/player/slow/zombie_package/slow_5_head.dx80.vtxmodels/player/slow/zombie_package/slow_5_head.dx90.vtxmodels/player/slow/zombie_package/slow_5_head.mdlmodels/player/slow/zombie_package/slow_5_head.phymodels/player/slow/zombie_package/slow_5_head.sw.vtxmodels/player/slow/zombie_package/slow_5_head.vvdmodels/player/slow/zombie_package/slow_5_hs.dx80.vtxmodels/player/slow/zombie_package/slow_5_hs.dx90.vtxmodels/player/slow/zombie_package/slow_5_hs.mdlmodels/player/slow/zombie_package/slow_5_hs.phymodels/player/slow/zombie_package/slow_5_hs.sw.vtxmodels/player/slow/zombie_package/slow_5_hs.vvdmaterials/models/player/slow/zombie_package/zombie_5/slow_zombie.vmtmaterials/models/player/slow/zombie_package/zombie_5/slow_zombie.vtfmaterials/models/player/slow/zombie_package/zombie_5/slow_zombie_bump.vtfmaterials/models/player/_P/re5dog/slow_claws.vmtmaterials/models/player/_P/re5dog/slow_dog_1.vmtmaterials/models/player/_P/re5dog/slow_dog_1.vtfmaterials/models/player/_P/re5dog/slow_dog_2.vmtmaterials/models/player/_P/re5dog/slow_dog_2.vtfmaterials/models/player/_P/re5dog/slow_dog_bump.vtfmaterials/models/player/_P/re5dog/slow_dog_crap.vmtmaterials/models/player/_P/re5dog/slow_dog_crap.vtfmaterials/models/player/_P/re5dog/slow_dog_crap_bump.vtfmaterials/models/player/_P/re5dog/slow_eyes.vmtmaterials/models/player/_P/re5dog/slow_mouth.vmtmodels/player/_P/re5dog/re5dog.vvdmodels/player/_P/re5dog/re5dog.phymodels/player/_P/re5dog/re5dog.mdlmodels/player/_P/re5dog/re5dog.dx90.vtxmodels/player/monster/skeleton/skeleton.mdlmodels/player/monster/skeleton/skeleton.phymodels/player/monster/skeleton/skeleton.vvdmodels/player/monster/skeleton/skeleton.dx90.vtxmaterials/models/player/monster/skeleton/skeleton.vmtmaterials/models/player/monster/skeleton/skeleton.vtfmaterials/models/player/monster/skeleton/skeleton_normal.vtf
// ============================================================================//// Zombie:Reloaded Class configuration//// See Class Configuration (3.7) in the manual for detailed info.//// ============================================================================//// SHORT DESCRIPTIONS//// Attribute: Values: Description:// ----------------------------------------------------------------------------// enabled yes/no Enables or disables a class.// team number Specifies what team the class belongs to:// 0 - Zombies// 1 - Humans// 2 - Admin mode classes (incomplete feautre!)// team_default yes/no Marks the class as the default class in the team.// flags number Special class flags (bit field). To combine multiple flags// use a sum of the flag values. Available flags:// 1 - Admins only// 2 - Mother zombies only// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.// name text The class name used in class menu.// description text The class description used in class menu.// model_path text Path to model to use. Relative to cstrike folder.// alpha_initial number Initial transparency setting.// alpha_damaged number Transparency when damaged.// alpha_damage number How much damage to do before switching alpha.// overlay_path text Overlay displayed at the player.// nvgs yes/no Give and turn on night vision.// fov number Field of view value. 90 is default.// has_napalm yes/no Allows player to throw napalm grenades. Humans only.// napalm_time decimal Napalm burn duration. Zombies only.// immunity_mode number Sets the immunity mode.// immunity_amount decimal Sets the immunity value.// no_fall_damage on/off Disables fall damage.// health number How many health points to give.// health_regen_interval decimal Sets the regeneration interval. 0 to disable.// health_regen_amount number How much HP to give per interval.// health_infect_gain number How much HP to give when the player infects someone. Zombies only.// kill_bonus number How many points to give per kill. Zombies only.// speed decimal The player speed.// knockback decimal Force of the knockback when shot at. Zombies only.// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal."classes"{ // ------------------------------------------ // // Zombie classes // // ------------------------------------------ "zombie_classic2" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "name" "鍍靛案-1" "description" "鐢熷懡 3500|閫熷害 320|璺抽珮 1.15|璺宠窛 1.17" // Model "model_path" "models/player/resident/zombie1/zombie1.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "700" "kill_bonus" "2" "speed" "330" "knockback" "1" "jump_height" "1.15" "jump_distance" "1.13" } "zombie_classichzs3" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "name" "鍍靛案-2" "description" "鐢熷懡 3500|閫熷害 330|璺抽珮 1.05|璺宠窛 1.17" // Model "model_path" "models/player/slow/zombie_package/slow_5.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "700" "kill_bonus" "0" "speed" "330" "knockback" "1" "jump_height" "1.12" "jump_distance" "1.13" } "zombie_fastg1" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-3" "description" "鐢熷懡 3520|閫熷害 355|璺抽珮 1.19|璺宠窛 1.19" // Model "model_path" "models/player/_P/re5dog/re5dog.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "200" "kill_bonus" "0" "speed" "356" "knockback" "1" "jump_height" "1.19" "jump_distance" "1.18" } "zombie_fastg2" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-4" "description" "鐢熷懡 3500|閫熷害 346|璺抽珮 1.19|璺宠窛 1.26" // Model "model_path" "models/player/resident/zombie2/zombie2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "200" "kill_bonus" "0" "speed" "346" "knockback" "1" "jump_height" "1.19" "jump_distance" "1.27" } "zombie_zhongli1f" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-5" "description" "琛€閲� 3500|閫熷害250|璺抽珮1.05|璺宠窛1.19" // Model "model_path" "models/player/mapeadores/morell/l4d/spitter/spitter.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "2000" "kill_bonus" "0.5" "speed" "300" "knockback" "1" //鍑婚€€ "jump_height" "1.15" "jump_distance" "1.12" } "zombie_zhongxinge12" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-6" "description" "琛€閲� 3600|閫熷害290|璺抽珮1.05|璺宠窛1.19" // Model "model_path" "models/player/kuristaja/walker/walker.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3600" "health_regen_interval" "0.25" //鐢熷懡鎭㈠闂撮殧 "health_regen_amount" "5" //鐢熷懡鎭㈠鏁板€� "health_infect_gain" "2000" "kill_bonus" "0" "speed" "285" "knockback" "1" //鍑婚€€鍏嶇柅鏁板€� "jump_height" "1.14" //璺抽珮 "jump_distance" "1.12" //璺宠繙 } "zombie_zhonglidb" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-7" "description" "琛€閲� 3500|閫熷害300|璺抽珮1.05|璺宠窛1.19" // Model "model_path" "models/player/monster/skeleton/skeleton.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "2000" "kill_bonus" "0" "speed" "320" "knockback" "1" //鍑婚€€ "jump_height" "1.15" "jump_distance" "1.14" } "zombie_mutatedc" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-8" "description" "鐢熷懡 3500|閫熷害 320|璺抽珮 1.07|璺宠窛 1.18" // Model "model_path" "models/player/mapeadores/kaem/zh/zh2fix.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud // "overlay_path" "overlays/zr/zvision" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "250" "kill_bonus" "0" "speed" "325" "knockback" "1" "jump_height" "1.13" "jump_distance" "1.18" } "zombie_zhongxinge3" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "鍍靛案-9" "description" "琛€閲� 4000|閫熷害290|璺抽珮1.05|璺宠窛1.19" // Model "model_path" "models/player/resident/zombie5/zombie5.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "4000" "health_regen_interval" "0.25" //鐢熷懡鎭㈠闂撮殧 "health_regen_amount" "8" //鐢熷懡鎭㈠鏁板€� "health_infect_gain" "2000" "kill_bonus" "0" "speed" "285" "knockback" "1" //鍑婚€€鍏嶇柅鏁板€� "jump_height" "1.14" //璺抽珮 "jump_distance" "1.12" //璺宠繙 } "zombie_classich" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "name" "鍍靛案3" "description" "鐢熷懡 3500|閫熷害 330|璺抽珮 1.05|璺宠窛 1.17" // Model "model_path" "models/player/mapeadores/morell/zh/zh3fix.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "yes" "health" "3555" "health_regen_interval" "0.25" "health_regen_amount" "5" "health_infect_gain" "700" "kill_bonus" "0" "speed" "330" "knockback" "1" "jump_height" "1.12" "jump_distance" "1.13" } // ------------------------------------------ // // Human classes // // ------------------------------------------ "human_normal" { // General "enabled" "yes" "team" "1" "team_default" "yes" "flags" "0" "group" "" "name" "榛樿鐨偆" "description" "鍏嶈垂鐨偆绉诲姩鍒板晢搴�!store." // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behavior "immunity_mode" "none" "immunity_amount" "1" "immunity_cooldown" "60" "no_fall_damage" "no" "health" "100" "health_regen_interval" "1.0" "health_regen_amount" "2" "health_infect_gain" "0" "kill_bonus" "0" "speed" "310" "knockback" "1" "jump_height" "1.12" "jump_distance" "1.12" } }